New Spells

Channel Saidin
Caster gains the amount of Saidin equal to the amount they made their Channel Saidin casting role. While held Saidin gives +1 Alertness for every point held. Once channeled Saidin may not be released, it must be spent. Saidin may be spent at will to recover 1 FP or to boost any physical stat (St, Dx, or Ht) by 1.
At the end of any minute when a caster has held Saidin they must resist the taint. The caster must make a 3d6 role greater then the quantity of Saidin they have held or spent in that minute. Each point of failure is 1 point of taint.
At the end of the day a caster must make a will roll for every point of taint that they carry. For each point of failure they gain 1 point of mental disadvantage of the game masters choice.
Cost: None
Prerequisite: Must be Male and know Recover Energy or Must be Male and know Light

Channel Saidar
Caster gains the amount of Saidar equal to the amount they made their Channel Saidar casting role. While held Saidar gives +1 Alertness for every point held. Once channeled Saidar may not be released, it must be spent. Saidar may be spent at will to recover 1 FP or to provide 1 energy into a spell.
At the end of any minute when a caster has held Saidar they must resist energy burn. The caster must make a 3d6 role greater then the quantity of Saidar they have held or spent in that minute. Each point of failure is 1 point of energy burn.
At the end of the day a caster must make a will roll for every point of energy burn that they carry. For each point of failure they gain 1 point of burn out. Each point of burn out gives -1 to any skill of the game masters choice.
Cost: None
Prerequisite: Must be Female and know Recover Energy or Must be Female and know Light

New Spells

The weave of Time JoshRose